Recruitment
Got What it Takes?
Neptune is a single-player total-conversion modification, with no links whatsoever to Half-Life 2. It is a first-person action-adventure, with roots in horror, and a strong reliance on narrative.
Currently Open Positions:
3D Artists
Neptune requires a team of 3D artists to model, skin and animate a range of NPCs and enemies in the mod. Previous experience in modelling for games or mods is essential, preferably in Half-Life 2 modification.
3D artists will be required to work on concepts presented by the concept art team, with an awareness of how their work will be presented in-game.
We are specifically seeking the following 3D artists::
Modeller
Skinner
Animator
Voice Artists
Neptune requires a full cast of voice artists to bring its array of characters to life. Previous experience in voice work or a background in acting is desirable, but by no means essential. Confidence in delivery is an important skill. Applicants must have regular access to adequate recording facilities (a full studio is not necessary, but something more than a webcam-microphone and Windows Sound Recorder is essential). All audio manipulation will be the responsibility of the sound design team.
Voice artists will be required to work from a script provided by the story team, with an awareness of the game's bigger picture and fundamental messages.